HOBAFERSSHADING-MAP SPIKE · SADDLE PAD

Base material & colours

Piping / Paszpol

Quilting pattern

Embroidery / text

Render passes

Inputs

Drop in a real studio photo as the shading map + alpha masks (named shading*, *base*, *pip*, *quilt*) to test photoreal output.

Each input layer below has its own ⬇ — that set is the format spec to hand the Customer. See ASSET-SPEC.md.

Required input layers (what the Customer must prepare)